In this advanced series of tutorials in more than 6 hours , we learn how to render an industrial style room using VrayForC4d from scratch .
3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds max knowledge and skills.
In this class you will learn the basics of the Cinema 4D interface, modeling, rendering, and lighting.
This class is for beginners looking to get into 3D modeling.
Cinema 4D is an amazing software and perfect for beginners who want to just visualise their ideas quickly and easily.
Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.
Welcome to this unique and exciting course that is laser-focused on showcasing your design in its BEST form, with Sketchup. The purpose of this course is to captivate the viewers of your projects AND to boost your creativity using Sketchup's full potential.
This complete course goes beyond the technical capacity of this amazing software. In fact, as an architect-photographer, Nizar Bredan shares the essence of his photographic learning and combines it with a 10-year experience designing with Sketchup.
This complete 3+ hours course goes beyond the technical capacity of this amazing software. In fact, as an architect-photographer, Nizar Bredan shares the essence of his photographic learning and combines it with a 10-year experience designing with Sketchup.
In this class you will learn to use the new Unity Probuilder and Progrids asset.
Using Unity has always been a great experience but now with Probuilder it has become even better!
MAYA MASTER CLASSES Series 2 : Asset Modeling for Game, Animation & VFX
This course is laser-focused on showcasing your design in its BEST form, with Sketchup. The purpose of this course is to captivate the viewers of your projects AND to boost your creativity using Sketchup's full potential.
In this course I cover a variety of material and I introduce you to Houdini. In the first lessons I talk about proceduralism and interface, but we touch also advanced subject like VOPs and VEX.
You will learn how to:
- import real terrains from NASA Satellite Images to World Machine
- know where to find satellite images the easy way for quick results
- and where to find high resolution satellite images for high level of detail work
You will also learn how to:
- create any terrain from clipart images
- create terrains from ANY images whatsoever even color pictures
In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games.
All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.
Designed for beginner users of 3ds Max, or if you want to refresh your skills in this class you'll learn how to navigate, create and structure your 3D scenes for 3D rendering. You will learn the useful techniques used in 3ds Max to create amazing images.
English | 4h 56m | Video: 720p | Subtitles | Project files
This is a 20min tutorial showing the process I use when I render my models in zbrush for a portfolio shot.
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we'll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.
In this PFDepth tutorial, we'll learn many advanced techniques to further our knowledge of this powerful program. We'll start by learning how to extract tracking information from PFTrack, import that into PFDepth, and build an accurate Z-Depth map. We'll also learn how to fix the generated Z-Depth map and how to track it in the footage. Finally, we'll discover how to generate an anaglyphic image in After Effects. By the end of this PFDepth training, you'll have learned numerous skills to make you a better 3D conversion artist. Software required: PFDepth 2015.1.1, PFTrack 15.2, After Effects CC 2015.
This course is project based in which you will start with a blank drawing and gradually you will make walls, windows, doors and interior furnishings of house along with photo realistic rendering, 2D floor plan and animated walkthrough.
Reality capture allows architecture and construction professionals to put down the measuring tape and leverage technology to capture existing site conditions. ReCap—the powerful reality capture software from Autodesk—offers features that can help you efficiently measure and digitally recreate buildings and spaces. In this course, learn how to use ReCap to import and work with reality capture data from both laser scans and photos. Instructor Paul F. Aubin shows how to use ReCap to process data captures into point clouds and meshes that can be used in a variety of 3D design software packages.