In this tutorial, we are going through the process of building a Biker Style Jacket in Marvelous Designer 7.
It focuses on the standard building process as well as new tricks in this version such as adding stitching and buttons within MD.
Throughout this step-by-step process, we are going from big shapes down to small details while keeping the initial structure as firm as possible, which is very important for these types of garments to look realistic.
The world is yours. Follow along as renowned concept artist Paul Chadeisson covers his 2D to 3D workflow, including sketching, photobashing, and environment painting, as well as sculpting and rendering realistic environments – everything you need to create a unique world from the ground up.
English | 1.5 Hours | Video: 720p | Project files
Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Brian Bradley explains what substance-based tools are and how to use them within the 3ds Max application as well as the V-Ray rendering engine. He demonstrates how to create materials from photographic assets using the B2M node, how to work with substance materials from Substance Designer, and how to export bitmap textures from both Substance Designer and Substance Painter for use in 3ds Max and V-Ray.
English | 1hr 46m | Video: 720p | Project files | 513 MB
Not sure which furniture will mesh with your design? With SketchUp, a 3D modeling program, you can take your architectural and material design ideas from your head to your screen. In this course, instructor Scott Onstott shows you how to use the Pro version of SketchUp to explore possible design scenarios using photos and 3D models. Scott explains how to match SketchUp's coordinate system to the perspective implied in multiple photographs, allowing you to use photos to create 3D models. He demonstrates how to model objects like fireplaces, windows, doors, and walls from photo models, alter photo textures in SketchUp and retouch them in Photoshop, and model new textured objects. He also illustrates how to use a combination of layers, scenes, and materials to explore alternative designs.
In this course we will cover the essential techniques of rendering in Blender using Cycles. For those of you who new to Blender, Cycles is a rendering engine that is comparable to V-Ray, Corona, Arnold, Octane etc. Essentially Cycles can simulate real world lighting condition, so it enables us to produce photorealistic images. But unlike the other rendering engines, Cycles comes bundled with Blender so it is free and you don’t need to download or install anything separately. Basically if you use Blender then you already have Cycles.
Genre: eLearning | Language: English + .VTT | Duration: 1.5 hours | Size: 1.1 GB
Have you thinking about renovating your kitchen? Design the kitchen of your dreams with SketchUp. This course teaches you how to design a new kitchen that fits your existing space using this easy-to-use 3D drawing program. Scott Onstott shows how to model and digitally demolish your current kitchen to make room for the new design, and start adding new cabinets, counters, appliances, fixtures, and lighting, as well as modern, must-have features such as a standalone island. Plus, learn how to create an animated walkthrough with first-person navigation and animation. Along the way, you can learn how to work with SketchUp layers, groups, components, styles, scenes, and ready-made models from the 3D Warehouse.
Hey it’s Dave from CG Shortcuts, Welcome to the Course!
I’m a freelance 3D and Motion Graphics Artist based in London where I’ve been working and teaching in the industry for over 10 years.
In this course I’ll show you how to create this looping photo-real 3D animation in Cinema 4D, which I’m calling the Jellybean Factory.
Adobe After Effects CC - How to add Motion to your Photos
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 1h 50m | 1.43 GB
Blender 2.8 is major update, everything is different, the interface, the shortcuts, even the behaviour of some tools has changed, and if you are a beginner, you want to get the basics right.
In this final section of the "Maya for Beginner" series we will cover how to create interesting animated dynamic effects through simulations. You can start with this section if you like but I highly recommend taking one of the other sections first as this is a more advanced topic for a true beginner and I would recommend the order: modeling, texturing, rigging, animation, and then this course.
You get the following:
_Step by Step Video Tutorial in .mp4 format
_Substance Painter File to follow along( must have version 2018.1.1 or higher to open the Painter File, this file is not required to follow the tutorial)
Learn how to easily create a stylized material within Substance Painter. Learn how to convert this into a smart material that you can use across multiple models to keep your workflow consistent!
Genre: eLearning | Language: English + .VTT | Duration: 3 hours | Size: 2.71 GB
Genre: eLearning | Language: English + .VTT | Duration: 5.5 hours | Size: 5.2 GB
A fast-paced course focusing on the techniques and workflows to produce clothes in ZBrush for a fantasy Character (an odd spirit).
You will learn how to construct the whole model from scratch up to the quality as seen on this renderings and in the animation. Each working step is illustrated with a screenshot, the used tool with icon and a description what to do. You will learn how to construct the whole model as seen on this screenshots an in the animation.
It is written for Rhinoceros as this program is the absolut perfect entry to the world of nurbs modeling. After doing this purely practical lecture, you will be able to model nearly every complex industry product faster and more precisly. This tutorial is realizable with an educational license of rhinoceros.
The Volume builder can generate Fog Volumes from Objects, in a similar fashion to SDFs, BUT because Fog volumes are slightly different that SDFs, there are a couple more attributes for input objects, and different Blending modes.
To achieve the proper Label dimensions, we need to Calculate the relative Width, based on the Label Height and Bottle Diameter. For this reason I have created a simple XPRESSO Calculator that automatically calculates that Width for you.
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it!